This is a selection of the available interest badges. The complete list gives the titles of the badges not included below.
The general scheme for examining this badge is that a Scout will be dropped off at a point and be required to hike a distance of at least 3 km cross country without using a map, compass or roads and without making enquiries, to arrive at a place, invisible from the start point, where the rest of the badge will be examined. He will carry a rucksack which must contain everything required to undertake the badge including his rations. The examination must be conducted as an adventure and should last for 45-48 hours including the time taken on the initial hike. Generally, the adventure will commence on an afternoon, include two nights in camp and end on the afternoon of the last day.
(c) Water
(d) Navigation
(e) Hazards
(c) As Bowman:
(i) Weigh and drop anchor correctly on command.
(d) As Coxswain:
OR
Plan, or assist in planning, and complete a journey of not less that 6 hours in a gig. Keep a log of the journey. In both cases the log must be certified by your Troop Scouter.
The standard required for this badge is to handle a canoe on a grade 2 river of medium to normal fullness. It is essential that the candidate be physically strong enough to handle a submerged canoe on a flowing river.
OR
Compete as helmsman in three series of races under SAYRA rules. The log for these races to be signed by the Bridge Crew.
Explain how to carry out emergency repairs to rucksacks, sleeping bags, trail tents or other trail gear selected by the examiner.
Explain and demonstrate how to apply cardiopulmonary resuscitation and how to transport injured patients.
Demonstrate five different ways of attracting attention when lost (eg ground-to-air signals, whistles, fire/smoke, torches, mirrors).
The person is to be about the size of the rescuer and must be carried at least 15m by each method.
ONE PROJECT MUST BE CHOSEN FROM EACH OF THE SECTIONS A, B AND C
A. A tower with a platform height of at least 4 m above the ground.
B. A monkey bridge, suspension bridge (Abington spring bridge or similar), draw-bridge or any other bridge of equal complexity approved by the examiner.
C. A fun-type project such as : an aerial runway (know the aerial runway code), a swingboat, a merry-go-round, swinging derrick, a pile-driver or similar project approved by the examiner.
(It is important that the project selected from this section shall make use of at least one block and tackle, a 3-2-1 or a log-and-picket holdfast.)