Badge Book: Interest Badges

This is a selection of the available interest badges. The complete list gives the titles of the badges not included below.


Contents


 

AIR NAVIGATOR

  1. Hold the Air Planner Scoutcraft Badge.
  2. Explain the Semi-circle Rule and the importance of keeping to correct flight levels.
  3. Be able to point out the features overflown on an imaginary triangular cross country flight of at least 150 nautical miles flying at a height of 3000 feet above ground level.
  4. Explain what is meant by:
    (a) altitude; height; transition level; transition altitude; flight level.
    (b) QNH; QFE; QNE.
  5. Measure the distance and true reading between two points on an aeronautical chart and calculate drift, given the wind strength and direction in scale drawing, without the use of a computer.
  6. Illustrate by means of a simple diagram how a fix can be obtained from two position lines. Describe briefly two ways in which bearings can be obtained in an aircraft, thus enabling position lines to be drawn on a chart. Obtain a fix by transferring one of the two position lines.
  7. Demonstrate a basic knowledge of aeronautical maps and charts with emphasis on Lamberts Conformal and Mercator charts. Show a general knowledge of time: GMT and sunrise and sunset.
  8. Plot the magnetic heading required to make good the track between two places on an aeronautical chart given an airspeed and a forecast wind velocity. Given a time of departure, work out the estimated time of arrival (ETA). From a time fix indicated on the chart during an imaginary flight, work out the track made good, actual wind velocity, new track required, magnetic heading to steer and revised ETA. This test is to be done using a computer. Complete a standard ATC Flight Plan Form for the imaginary flight.
  9. Explain overdue action.
  10. Show a basic knowledge of radio navigation: radio aid equipment available; VOR; ADF; TACAN; basic operation of ground stations. Understand the concept of Global Positioning Systems (GPS).

References:


 

AIR TRAFFIC CONTROLLER

  1. Have passed the Airmanship Scoutcraft Badge, or complete parts 1 & 2 of its requirements.
  2. Demonstrate aircraft marshalling signals by day and by night.
  3. State, after visiting an airport, the objectives and functions of the air traffic services (i.e.Air Traffic Controller, the tower, approach, information, fire brigade and any other services).
  4. Explain the use of equipment used by minor airfield control towers.
  5. Recite the phonetic alphabet.
  6. Describe the types of separations used in Air Traffic Control.
  7. Identify three local beacons by their morse signals and radio frequency.
  8. Know the morse alphabet.
  9. Demonstrate, with the examiner acting as the pilot, an air traffic controlled circuit pattern from start-up to shut-down.
  10. Draw a runway and its circuit patterns, indicating:
    (a) Climb-out; cross wind; down wind; base leg; final leg.
    (b) Runway markings by night and by day.
    (c) Likely windsock position and landing direction relative to wind direction.
    (d) Taxi-ways; over-shoot; under-shoot areas.
  11. Explain the importance of aircraft adhering to flight levels and how these are calculated and obtained.
  12. Explain the aircraft priority order for landing at an airfield and the rules governing right-of-way. 1
  13. Know the radio readability scale.
  14. Know the international calls for distress and emergency.
  15. Explain what is meant by the term "QDM 050"
  16. State what type of "flight rules" are available to pilots.

 

BACKWOODSMAN

NOTE:

The general scheme for examining this badge is that a Scout will be dropped off at a point and be required to hike a distance of at least 3 km cross country without using a map, compass or roads and without making enquiries, to arrive at a place, invisible from the start point, where the rest of the badge will be examined. He will carry a rucksack which must contain everything required to undertake the badge including his rations. The examination must be conducted as an adventure and should last for 45-48 hours including the time taken on the initial hike. Generally, the adventure will commence on an afternoon, include two nights in camp and end on the afternoon of the last day.

  1. Have passed the Survival Scoutcraft Badge or complete all the requirements for it.
  2. Take part in a survival adventure in an area unfamiliar to you which lasts for at least 45 hours.
  3. During the adventure demonstrate the following backwoods skills:
    (a) Shelters
    Describe various types of natural shelters you could utilise in wild country (woodlands, forests, veld, deserts etc) in order to protect yourself from the sun, cold, wind and rain.
    (b) Food


    (c) Water


    (d) Navigation


    (e) Hazards


 

BOATMAN

  1. Pass or have passed the requirements for the Boatmanship Scoutcraft Badge.
  2. Pass or have passed the requirements for the Swimmer Interest Badge or carry out all three of the following:
    (a) be able to swim at least 150 metres in shorts, shirt and socks;
    (b) be able to swim 250 metres in any style;
    (c) be able to remain afloat for at least three minutes (using clothing inflation).
  3. List the basic gear, including emergency equipment, that should be carried in a pulling boat.
  4. Demonstrate how to load a pulling boat with stores and personnel, and how to trim the boat correctly.
  5. Name all the parts of a pulling boat, oars and rudder.
  6. Sketch three types of anchors, label the parts and discuss the advantages and disadvantages of each type.
  7. Explain how to use the Beaufort Wind Scale for determining safe boating conditions.
  8. Know the dangers of and the precautions to be taken against waterborne diseases (bilharzia, Typhoid, Cholera, etc).
  9. Demonstrate the correct procedure to follow for the resuscitation of the apparently drowned using a Rescue-Anne or similar model.
  10. Demonstrate the following splices:
    (a) Eye Splice
    (b) Short Splice
    (c) Dockers' Splice
    (d) Back Splice
  11. As a member of a boat's crew, demonstrate your ability to carry out the following:
    (a) As Stroke:
    (i) Keep an even stroke. (ii)Change the pace in response to commands.
    (b) As Crew:


    (c) As Bowman:
    (i) Weigh and drop anchor correctly on command.


    (d) As Coxswain:

  12. Plot your position on a chart and follow a compass course of at least six bearings.
  13. In addition to the requirements for the Boatmanship Scoutcraft Badge, log at least 7 hours of pulling as crew and 3 hours as coxswain.

    OR

    Plan, or assist in planning, and complete a journey of not less that 6 hours in a gig. Keep a log of the journey. In both cases the log must be certified by your Troop Scouter.


 

BOATSWAIN

  1. Repair a small hole in a pulling boat OR patch a canvas or rubber hull OR repair a small hole in a fibre-glass hull.
  2. Make the following bends, hitches or splices:
    (a) Back splice, eye splice, short splice, longsplice, chain splice, and docker splice
    (b) Marline spike hitch
    (c) Double carrick bend
    (d) Catspaw
    (e) Mouse a hook
    (f) Turk's head
    (g) Hunter's bend in synthetic rope
    (h) Jury masthead knot
    (i) Boatswain's lanyard incorporating at least six sennits (ie boatswain's weave, rolling boatswain, half hitches, diamond knot, grapevine, three corner crownings, flat sennit, turk's head)
    (j) Make an eye splice in a wire rope and worm, parcel and serve it.
  3. Make a sailmaker's whipping and make off correctly the ends of a nylon or plastic rope using heat.
  4. Make a fender suitable for a pulling boat.
  5. Demostrate how to take care of, clean and remove stains from sails.
  6. Identify 3 different synthetic fibres both in cloth and ropes.
  7. Take part in painting and varnishing a boat.
  8. Make the following pipes on a Bosun's Call:
    (a) The Still
    (b) Carry on
    (c) Pipe the Side
  9. Make and use a Bosun's chair. Explain the Aerial Runway Code.
  10. Overhaul and repair a set of standing rigging, in both wire and cordage, for an open sailing craft.
  11. Demonstrate the uses of purchase tackles, and rig a purchase tackle.
  12. Make a boat bag, using canvas, PVC or synthetic cloth. List the contents of the boat bag.

 

CAMPFIRE LEADER

  1. Explain the aim, purpose and place of the campfire in Scout training, with reference to the different types of campfire (formal, informal, indoor, Cub etc).
  2. Discuss the principles involved in planning a formal Patrol or Troop campfire, covering campfire leadership, discipline and mood.
  3. Assist with the programmes of 2 formal campfires by leading songs, yells, rounds, dances or games.
  4. Construct a portable indoor campfire, as well as any other type of fire suitable for an outdoor campfire (eg top burner).
  5. Produce your own campfire blanket designed and decorated by yourself.
  6. Produce your own campfire notebook with the following items:
    (a) Openings
    (b) Closings
    (c) Applause
    (d) Songs (folk, action, rounds, spiritual etc)
    (e) Skits (stunts and sketches)
    (f) Yells
    (g) Yarns
    (h) Dances and games.
  7. Plan, lead and run a formal campfire, devising a novel opening ceremony. The examiner is to be present.

 

CAMP QUARTERMASTER

  1. Have passed the Camping Scoutcraft Badge or complete all the requirements for it.
  2. Discuss the precautions to be taken, and practices used, concerning camp sanitation and personal hygiene under varying conditions.
  3. Demonstrate in camp the correct methods of:
    (a) Hygienically storing food
    (b) Storing equipment
    (c) Safe storage and maintenance of gas and paraffin lanterns, stoves and fuel
    (d) Correct garbage disposal
    (e) How to store rope and cordage
    (f) The proper care and maintenance of axes and saws
    (g) How to re-haft and sharpen an axe.
  4. Have acted as assistant Quartermaster at two Troop camps, being responsible for the issuing of rations and the issuing and return of equipment.
  5. For a Troop camp of 4 nights or 2 weekends duration, attended by at least two Patrols, do the following:
    (a) Act as Quartermaster at the camp.
    (b) Take charge of the storage and issuing of rations.
    (c) Keep an efficient record of the camping stores, including issuing and returns during the camp.
    (d) Supervise the preparation for storage, and storage after the camp, of the Troop equipment, particularly tents, ropes and cordage.
    (e) Arrange for the repair or replacement of equipment damaged or lost during the camp.
  6. Do two of the following:
    (a) Repair a tear in a Patrol tent/Troop tent.
    (b) Replace a guyline on a tent.
    (c) Re-waterproof a tent.
    (d) Replace an eyelet.

 

CANOEIST

NOTE

The standard required for this badge is to handle a canoe on a grade 2 river of medium to normal fullness. It is essential that the candidate be physically strong enough to handle a submerged canoe on a flowing river.

  1. Pass or have passed the Canoeing Scoutcraft Badge.
  2. Discuss the design features of canoes (length, width, etc) and how these impact on a canoe's performance.
  3. Demonstrate how to maintain a canoe in good condition and carry out simple repairs to it.
  4. Show a knowledge of the dangers and precautions to be taken against waterborne diseases (Bilharzia, Typhoid, Cholera), and against hypothermia and hyperthermia.
  5. Demonstrate sound safety measures when canoeing on rivers, including paddling on unfamiliar routes and approaching hazards.
  6. Demonstrate your competence to paddle a canoe on a flowing river, including:
    (a) General knowledge of paddling on moving water.
    (b) How to read the river.
    (c) Launching from the bank, and entering the mainstream.
    (d) Turning around and paddling upstream.
    (e) Ferry glide facing upstream and downstream.
    (f) Successfully shoot a fair-sized rapid or weir.
    (g) Approach the bank and climb out onto the bank.
    (h) Capsize in the current and swim the canoe to a shallow or safe place, empty the water and re-board.
  7. Show a knowledge of the following obstacles and hazards to be encountered on rivers, how to avoid them, and emergency procedures:
    (a) Eddies, holes, stopper waves, standing waves, backwaters and contra-flow currents at weirs or similar man-made constructions.
    (b) Rocks and rapids.
    (c) Bridges.
    (d) Trees and low branches.
    (e) Fences.
    (f) Other canoes and canoeists.
  8. Take charge of two other canoeists on a 24-hour expedition of at least 30 kilometres, camp overnight, and keep a log. Before departure explain priorities. The expedition must include:
    (a) Permissions and approvals for the expedition.
    (b) The correct stowage of the kit and equipment in the canoe.
    (c) The portage of canoes over roughish terrain.
    (d) Choice of a good campsite and good camping standards.
    (e) A knowledge of river hygiene, river first aid and the need to take in adequate fluids and nutrition.
    (f) Carrying out emergency repairs to canoes and paddles.
    (g) A reasonably detailed log of the journey, noting major hazards, important or interesting features (anchorages, landing beaches, campsites and other facilities), and any wildlife encountered. The log should cover a fair description of the river, with sketch maps showing the general course of the river, dams, weirs, rapids, irrigation schemes, power stations, towns and important natural features passed on route.

 

COOK

  1. Have passed the Fires and Cooking Scoutcraft Badge, or complete all the requirements for it.
  2. Explain what is meant by ordinary culinary terms such as to bake, marinate, sear, and scald.
  3. Demonstrate your ability to use and maintain paraffin and gas stoves and lamps (primus, hurricane, and similar types). Understand the dangers, and demonstrate the safety precautions to be taken in lighting, using and cleaning these stoves and lamps. Demonstrate the correct procedures to be followed in replacing gas cylinders (including hiking gas stoves).
  4. In camp lead a Patrol in the preparation and serving of a meal for 6 persons. The meal must be cooked on an open fire. Dutch ovens, biscuit tin ovens or reflector ovens may be used. After cooking, properly dispose of rubbish, clean the utensils and leave a clean cooking area.
  5. Mix the dough and bake a loaf of bread in a camp oven, or bake and ice a cake at home.
  6. Prepare indoors a meal for 4 persons. The meal may be cooked using an electric, gas, wood, coal or paraffin stove, or microwave oven. Serve the food correctly following the niceties of good manners. Demonstrate carving, and clean up afterwards.
  7. Explain the principal joints of either pork, lamb or beef.
  8. Discuss the nutritive value and storage of the following foods:
    (a) Fresh meat, vegetables and dairy products
    (b) Canned meat, fish, vegetables and fruit
    (c) Dehydrated vegetables
    (d) Soya products.
  9. Demonstrate the following:
    (a) The setting of a table in camp or indoors for a lunch or a supper.
    (b) How to prevent accidents in the kitchen at camp and indoors.
    (c) The use of weights and measures in the kitchen.
  10. Make an item of camp kitchen equipment such as a reflector oven, hay-box, camp fridge, billycan or utensils from tin cans and wire.

 

FIRST AID

  1. (a) Show a good knowledge of how to activate the Emergency Medical Services in your area.
    (b) Show that you keep the names, addresses and phone numbers for emergency help where you can find them quickly.
  2. Explain the general principles of dealing with accidents.
  3. Explain the signs, symptoms and treatment of shock.
  4. Discuss with the examiner the signs, symptoms and treatment (where applicable) of serious bleeding including internal bleeding.
  5. Use an improvised bandage to hold a dressing in place on the arm, hand, ankle and head.
  6. Demonstrate how to treat suspected fractures using improvised methods, and discuss with the examiner the dangers of fractures to the spine.
  7. Explain and demonstrate how to apply cardiopulmonary resuscitation.
  8. Demonstrate the correct method of lifting a person onto a stretcher.
  9. Demonstrate 4 methods of transporting patients, eg. fireman's lift; walking assist; one-man carry; four-hand seat; two-man carry.
  10. Discuss the causes and treatment as well as the precautions to take to prevent:
    (a) Cold exposure (hypothermia)
    (b) Heat exhaustion
    (c) Sunburn.
  11. As a member of a team of at least three other Scouts deal with a First Aid incident staged by the examiner.

 

HANDYMAN

  1. Do seven of the following:
    (a) Re-hang a door and repair door fittings, including handles, locks, etc.
    (b) Glaze a window.
    (c) Demonstrate the correct methods of using, cleaning, and storing a spray gun.
    (d) Discuss the precautions to take against frost and explain how to thaw frozen pipes in a welling house and what immediate steps to take in the case of burst water pipes or gas leaks.
    (e) Mix concrete or make dagha or cement blocks or clay bricks and effect simple repairs to a wall or floor.
    (f) Repair defective plastering.
    (g) Paint a ceiling or paper/paint a room. Demonstrate the correct methods of using, cleaning and storing paintbrushes and/or rollers after use.
    (h) Clean a stove including the plates and oven. Know the safety precautions to be taken.
    (i) Change the mantle on a glass lamp or the wick of a paraffin lamp, and clean the glass.
    (j) Repair a fence or hang a gate using the appropriate tools.
    (k) Clean and care for a swimming pool for at least one month.
    (l) Lay floor or wall tiles.

 

HELMSMAN

  1. Pass or have passed the requirements of the Sailing Scoutcraft Badge.
  2. Pass or have passed the requirements for the Swimmer Interest Badge or carry out all three of the following:
    (a) be able to swim at least 150 metres in shorts, shirt and socks
    (b) be able to swim 250 metres in any style
    (c) be able to remain afloat for at least three minutes (using clothing inflation)
  3. Sketch three types of anchors, label the parts and discuss the advantages and disadvantages of each type.
  4. Explain the International Rules of the Road and the South African Yacht Racing Association Rules:
    (a) as applicable to right-of-way and steerage.
    (b) as applicable to the basic organisation and execution of a yacht race.
  5. Explain how to use the Beaufort Wind Scale for determining safe boating.
  6. Identify and discuss the different types of sails as used on sailing craft e.g. mainsail, spinnaker, genoa and jib.
  7. Name the parts of the standing and running rigging.
  8. Explain how you would get underway after running aground.
  9. Demonstrate the correct procedure to follow for the resuscitation of the apparently drowned on a Resusci-Anne or similar model.
  10. Demonstrate the following splices:
    (a) Docker's Splice
    (b) Eye Splice
    (c) Back Splice
    (d) Short Splice
  11. Demonstrate the following:
    (a) Rescue a conscious person from the water.
    (b) Rescue an unconscious person from the water.
  12. Take the helm and carry out the following:
    (a) Come alongside, moor and get underway from a buoy and from a jetty.
    (b) Make and shorten sail.
    (c) Steer a compass course of at least 6 bearings and pick up an object from the water.
    (d) Whilst afloat, rig a jury sea anchor from items in the boat and demonstrate its use.
    (e) Sail a figure of eight course between two markers without the use of a rudder.
    (f) Sail without Centreboard/Daggerboard.
    (g) Sail on Jib alone.
  13. In addition to the requirements of the Scoutcraft Badge, log at least 10 hours of sailing in various conditions over a period of 3 months as helmsman. This log is to be certified by your Troop Scouter.

    OR

    Compete as helmsman in three series of races under SAYRA rules. The log for these races to be signed by the Bridge Crew.


 

HIKE LEADER

  1. Have passed the Hiking Scoutcraft Badge, or complete all the requirements for it.
  2. Outline the steps necessary to organise an expedition, which will last several days. List which of these steps (if any) may be omitted in the planning of a one-day hike.
  3. Be aware of the prevailing weather conditions in the area. Show a knowledge of the signs portending changes in the weather, and know what precautions to take.
  4. Know the importance of good communication prior to and during the hike.
  5. Describe the importance of correct equipment and explain the need, under different circumstances, for particular items of kit and equipment, and the relative merits of alternatives in kit and equipment. Discuss the use of and advantages/disadvantages of different types of
    (a) lightweight tents
    (b) sleeping bags
    (c) stoves
    (d) rucksacks
    (e) footwear

    Explain how to carry out emergency repairs to rucksacks, sleeping bags, trail tents or other trail gear selected by the examiner.

  6. Demonstrate the correct first aid treatment for shock, serious bleeding, suspected fractures, snakebite, burns, blisters, and sprains.

    Explain and demonstrate how to apply cardiopulmonary resuscitation and how to transport injured patients.

  7. Be able to describe the signs and symptoms of hypothermia (exposure) and hyperthermia (heat exhaustion) and know what precautions to take to avoid these conditions. Show a knowledge of the treatment of hypothermia and hyperthermia.
  8. Make a list of the potential hazards a hike party may encounter (other than those dealt with in 3 and 7 above), including: being overtaken by darkness or mist, hazardous terrain (screes, narrow ridges, steep broken slopes),lightning, floods (demonstrate a safe method to cross a fast flowing river), fires.

    Demonstrate five different ways of attracting attention when lost (eg ground-to-air signals, whistles, fire/smoke, torches, mirrors).

  9. Know basic hiking safety rules, how to prepare for emergencies and the correct action to be taken in the event of an emergency.
  10. Attend at least two hikes led by experienced leaders, one of which must be co-led by the candidate. Identify the leadership skills and the three areas of functional leadership, and discuss how they were applied on each hike by the leader.
  11. Be familiar with topographical maps of the area. Be able to interpret a map, orientate a map in unfamiliar surroundings, and know how to find directions without the use of a compass. Know how to estimate hiking speeds, and the factors influencing these, and use this knowledge to select a possible route from a map.
  12. Plan a route, menu, food, equipment and kit lists for a party of several Scouts to undertake an expedition of at least three days' duration, and competently put these plans into action as leader of the party.

 

LIFESAVER

  1. Demonstrate "mouth-to-mouth" resuscitation on a model both in water and on land. Show how to promote warmth and circulation.
  2. Explain:
    (a) The 7 safety Swimming Steps (trained supervisor, safe swimming area, lifeguard picket,lookout, ability groups, buddy system, good discipline).
    (b) The order of methods to be followed in water rescue (reach, throw, row, go and tow).
  3. (a) Demonstrate reaching rescues using such things as arms, legs, branches, sticks, towels, shirts, paddles and poles.
    (b) Demonstrate rescues using things that can be thrown such as lines, ring buoys and free-floating supports such as boat cushions. Throw a 20m life-line to fall between two pegs,twice out of every three throws. The pegs must be 1,2m apart and 12m from the thrower.
  4. Demonstrate twice that you can take off your clothes (shoes, socks, trousers, belt, long-sleeved shirt and jacket or sweater) in 20 seconds or less. Explain the importance of taking off clothes before a swimming rescue.
  5. Swim 50m on the back, dressed in shirt and shorts, with a life- line.
  6. Keeping a struggling person in sight, enter the water. Swim 10m. Make the correct approach and demonstrate:
    (a) A "shirt-tail" rescue. Carry shirt in teeth or hand. Swing one end of the shirt to the hands of the drowning person. Tow the person 10m.
    (b) A method of rescue and of release in the water with a person about the size of the rescuer. Tow the person 10m.
  7. Swim 50m in shirt, shorts and socks and undress in the water without touching the bottom.
  8. Dive from the surface of the water to a depth of at least 1,5m and bring up a stone, brick or iron object of not less than 2kg in mass at least twice out of three times.
  9. Standing waist deep in water, throw a life-line to within one metre of a small object 18 m away.
  10. Perform in the water four methods of rescue (one to be the "Unigrip") and three methods of release from the clutch of a drowning person.

    The person is to be about the size of the rescuer and must be carried at least 15m by each method.


 

MAPPING

  1. Have passed the Map Reading Scoutcraft Badge, or complete all the requirements for it. Be prepared to be examined on any requirement of the Scoutcraft Badge, with a higher level of skill expected.
  2. Explain the relationship between different map scales, the importance of selecting the correct map for the task and of using the latest information available. Explain the system of numbering maps and how to obtain maps.
  3. Demonstrate your knowledge of contours by carrying out an exercise set by the examiner to determine intervisibility and the gradient of slopes. Draw a rough profile between two points on a map selected by the examiner.
  4. Make a map to scale 1 : 500, using an improvised plane table, of a fairly open area of land about 4 hectares (40 000 sq m) in extent specified by the examiner. The area should be of such complexity that a baseline with at least four legs would be required, and approximately 100 sightings (total of sightings from all stations) and approximately 50 other measurements must be taken. In rural areas, the examiner will specify the amount of detail required to provide a test of equivalent difficulty. Rough maps and field sheets must be produced for inspection by the examiner.
  5. Make a strip map to scale 1 : 2000 of a minimum of a one kilometre section of road specified by the examiner. Show all the main features which are visible for a reasonable distance on each side of the road. Field records must be kept in a systematic manner and field sheets or field books must be produced for inspection.
  6. Demonstrate an understanding of lines of latitude and longitude, and the grid reference system based on zero X at the equator and zero Y at a line of longitude used by land surveyors in South Africa (as shown on maps of the 1 : 50 000 and 1 : 10 000 series). Determine the grid references for given points on a map, and find the correct points for given grid references.

 

PIONEER

  1. Have passed the Pioneering Scoutcraft Badge, or complete all the requirements for it.
  2. Discuss with the examiner types of ropes and cordage (including man-made fibres) with particular regard to suitability for the job, strength and general care. Know the dangers of recoil and fracturing under strain.
  3. Using a rope which you have whipped using the sailmaker's whipping, make the following knots, hitches and lashings with a high degree of efficiency:
    (a) guyline hitch; blackwall hitch; barrelhitch; highwayman's hitch; scaffold hitch; constrictor knot; hunter's bend; double-sheetbend; fireman's chairknot; catspaw; carrick bend.
    (b) Japanese square lashing - Mark I and Mark II; Philipino lashing.
  4. Demonstrate the following:
    (a) A Spanish windlass.
    (b) A rope tackle (Harvester's hitch).
    (c) Mousing a hook.
    (d) Reeving a 3-2 tackle.
    (e) Seizing a rope end.
    (f) Moving heavy weights by means of sheer legs, lever spar, parbuckle, and block and tackle. Know the purchase of various arrangements of block and tackle.
    (g) Removing a stubborn picket (lever spar).
    (h) Different types of anchorages, and when to use each type.
  5. Discuss with the examiner the need for safety and the dangers which arise from negligent leadership, ill-discipline, misuse of and overloading of gear, incorrect practices and bad planning.
  6. Construct a model of a pioneering project chosen from the list in (7) below, to a scale 1:20. Discuss with the examiner the purpose and advantages of constructing a model and then lead a team of at least four Scouts in constructing the project.
  7. Lead a team of no fewer than four Scouts in the construction of a project selected from the following list and take part as a member of a team of four Scouts in the construction of two other projects from the lists.

    ONE PROJECT MUST BE CHOSEN FROM EACH OF THE SECTIONS A, B AND C

    A. A tower with a platform height of at least 4 m above the ground.

    B. A monkey bridge, suspension bridge (Abington spring bridge or similar), draw-bridge or any other bridge of equal complexity approved by the examiner.

    C. A fun-type project such as : an aerial runway (know the aerial runway code), a swingboat, a merry-go-round, swinging derrick, a pile-driver or similar project approved by the examiner.

    (It is important that the project selected from this section shall make use of at least one block and tackle, a 3-2-1 or a log-and-picket holdfast.)


 

SCRIBE

  1. Keep a Patrol log satisfactorily for at least six months and keep a Troop log for at least three months. All major events should be recorded and use should be made of visual material such as sketches or photographs to complete the records.
  2. Explain to the examiner how a meeting should be conducted. This should begin with the preparation of an agenda and sending out of notices, and include the proposing of motions. Explain how minutes are kept and how to ensure that actions decided upon are followed up.
  3. Write letters regarding the following matters and discuss with the examiner how the letters should be transmitted:
    (a) A letter to parents inviting them to a Troop event.
    (b) A letter to the Group Committee or sponsoring authority conveying the need, expressed by the Court of Honour, for certain equipment.
  4. Explain to the examiner the financial structure of a Scout Group, Prepare a simple receipts and payments account of a Patrol or Troop in a way that would be acceptable to the treasurer.
  5. As far as possible, compile a mailing list, together with telephone numbers, of the members of the Troop, the Group Scouters, the Group Committee and the District Scouters.
  6. Demonstrate to the examiner how you would find the relevant rules regarding items, chosen by the examiner, in the publication Policy, Organisation and Rules. The items should include District and Group Organisation, Religious Policy and the Aim of the Scout Movement.
  7. The following alternative may be done in place of Nos 4, 5 and 6 (above): Produce evidence that you have taught at least one adult to read and write up to the equivalent of at least one year of schooling.

 

SWIMMER

  1. Have passed the Swimming Scoutcraft Badge or complete all the rquirements for it.
  2. Swim 250 metres in any overarm or crawl style.
  3. Swim the following using the correct style:
    (a) 50 metres backstroke
    (b) 50 metres breaststroke
    (c) 50 metres buterfly
    (d) 50 metres lifesaving kick.
  4. Swim at least one kilometre using any stroke or combination of strokes.
  5. Perform the following dives:
    (a) racing dive from the edge of the pool;
    (b) neat dive from a springboard.
  6. Satisfy the examiner that you are capable of instructing a non- swimmer in the basic principles of swimming.
  7. Explain to the examiner the safety rules and regulations governing swimming in the sea, lakes, dams and rivers.

 

VELDCRAFT

  1. Have passed the Observation Scoutcraft Badge, or complete all the requirements for it.
  2. After a 15 minute walk set by the examiner through unfamiliar countryside, answer question on what you have seen.
  3. Cross a kilometre of open country in daylight without being detected by the examiner. During the exercise use should be made of the rules of stalking; the methods of progression in stalking; camouflage; wind; shadow and background.
  4. Approach at night unseen and unheard within a reasonable distance of the examiner whose position is known.
  5. Lead a group of 5 Scouts in shadowing an observer for more than 3 kilometres without being detected. Report on his actions on your return.
  6. Solve with reasonable accuracy two tracking stories in sand, snow or other suitable surface, during which the basic tracking rules are demonstrated. The tracks should include human footprints with and without shoes, and bicycle or motor vehicle tracks.
  7. Identify the spoor of 8 wild animals shown to you by the examiner (pictures may be used) and record the spoor of 5 wild animals. In recording the spoor of aniamls, plaster casts, photographs or sketches may be used.

 

WORLD CONSERVATION

  1. Explain to the examiner the meaning of the following terms: Ecology; Food chain; Biocides; Recycling; Conservation; Balance of nature; Life cycle; Photosynthesis; Organic and Inorganic material; Humus; Carrying capacity.
  2. Write an illustrated essay or give a slide lecture on "The reasons why we cannot allow animal and plant species to become extinct".
  3. Give an example, illustrating the ecological interrelationships, of how man, animal, vegetation and other sources are dependent on each other.
  4. Demonstrate a knowledge of the effects of bush fire on wildlife; of land clearing; soil erosion; water pollution; and the activities of mankind in general (in particular the use by mankind of insecticides).
  5. Name a few causes of flooding and state some methods of flood control.
  6. Show that you know the major organisations and institutions in your country concerned with conservation.
  7. Know the location of the major nature reserves in your country and why they have been kept.
  8. Show that you are familiar with the conservation laws of your country.
  9. Do TWO of the following:
    (a) After having visited your wastewater treatment plant describe the principle for its functioning.
    (b) Describe how your water purification plant works.
    (c) List and include, if possible, pictures of those animals and plants in your neighbourhood which are in danger of extinction and therefore protected (or should be).
    (d) Illustrate (on paper) how oxygen moves in a cycle.
    (e) Make an illustration describing the process of photosynthesis.
    (f) Give an example of one of the effects of the major environmental catastrophes that have occurred and report in one way or another on its effects on mankind and animals.
  10. Do THREE of the following:
    (a) Take part in a project arranged by the World Wildlife Fund, the IUCN, CARE, or similar organisation, spending at least the equivalent of three working days on the project.
    (b) Take an active part in a conservation project, spending at least the equivalent of five working days on the project.
    (c) Take the initiative to carry out a conservation project yourself.
    Examples: an anti-litter campaign; restoration and/or beautification of a piece of land; muster public opinion through an information campaign; print handouts; arrange a demonstration; make an exhibition.
    (d) Spend at least two periods of four hours with a ranger, forester, or conservation officer and make a report on your observations over the period.
    (e) Camp in or near an animal or nature reserve with permission, and where necessary, under the supervision of the Reserve Authorities. Make hikes (or in some cases motor trips) through the reserve to study the plants and wildlife etc, and measures taken to conserve them. Report fully to your examiner.
  11. Complete a special conservation task developed and decided by you and your examiner, differing from those already carried out.

 

WORLD FRIENDSHIP

  1. Have corresponded regularly (ie about once a month) with a Scout in another country and produce evidence to the examiner that you have written to the Scout on more than four occasions.
  2. Describe the functions and organisational structure of the World Scout Organisation such as the World Scout Conference, the World Scout Committee, the World Scout Bureau, the Regions and the Zones. Know to which Zone and Region your association belongs.
  3. (a) Be able to name all the independent countries in southern Africa south of the Zambesi.
    (b) Choose one of these independent countries (other than your own) and carry out a study of it. Discuss your study with the examiner, covering such topics as location, size, population, agriculture, industry, mining, problems and the differences in the way of life between that country and your own.
  4. Do any THREE of the following:
    (a) Camp or hike for at least 5 days with Scouts of another ethnic group, or from another country, (either in your own or their country). Produce a logbook covering the event and include your impressions and knowledge gained.
    (b) Take part in an international Scout event in another country.
    (c) Take part in a national Scout event at which Scouts from another country or countries are present.
    (d) Entertain in your home for not less than 3 days a Scout or Scouts from another country.
    (e) Explain the preamble of the United Nations Charter. Outline the United Nations Organisation, its purpose and the functions of its principal subsidiary bodies. Describe 5 things the United Nations does.
    (f) Learn and teach your Patrol a folk song or campfire stunt/item from another Scout country. Perform the song or stunt/item at a Troop Campfire.
    (g) Produce evidence that you have shared a subject of common interest with a Scout of another country by exchanging at least 8 letters; and have exchanged such things as stamps, or Scout badges, or have carried on a game with him (such as chess).